Yes, the Linux build works. I had fun. Controls are nice and snappy. Gameplay was easy to understand. My main issue was that the player character is so fast I regularly overshoot the ball.
A high-score board with a timer or number of kicks could be a nice post-jam addition.
I see you have used Godot. It's exports are really solid. There is also a HTML exporter, if you want to try it next time. Having a HTML version is usually good for getting more people to check out your game, being that it doesn't need to be downloaded.
I was going to do html, but every search engine can only support gles2, meaning I can't have any particle effects or glow. Glad you liked it! I definitely will fine tune it post jam, thanks for you insight!
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Yes, the Linux build works.
I had fun. Controls are nice and snappy. Gameplay was easy to understand.
My main issue was that the player character is so fast I regularly overshoot the ball.
A high-score board with a timer or number of kicks could be a nice post-jam addition.
I see you have used Godot. It's exports are really solid. There is also a HTML exporter, if you want to try it next time. Having a HTML version is usually good for getting more people to check out your game, being that it doesn't need to be downloaded.
I was going to do html, but every search engine can only support gles2, meaning I can't have any particle effects or glow. Glad you liked it! I definitely will fine tune it post jam, thanks for you insight!